Index

The Goffik

You adore everything creepy. You want to snuggle the spiders, play with the brain-swapper, and swim in the nuclear runoff. Your science skills are a means to an end: Having fun and being crazy!!!

GoalBefriend the monsters
BoonExuberant and unsquickable
BaneSensitive to judgment and rejection
CatnipRun to danger
ManiaAttempt whatever it takes for respect and attention
SetupHow did you discover the strange?
GroundingWho do you emulate? How do you want to be seen? Who are 'your people'?
FlairPastel skull makeup / Vampiric courtly dress / Literally the GIR hoodie
OpusLiving deviant art / Prep-repellant flamethrower / Mind-melting manifesto
FiendAngel devil kitty puppy / Demon boyfriend / Wicked pony

Code of Weird

Create a set of 5 Principles that define your identity. Ex:

When a Principle steers you wrong, take a Feeling. When it serves you well, cure a Feeling and take +1 forward to act on it.

When you Go Mad, consider replacing or intensifying Principles.

Something to Prove

While you have any Feelings, you can't use Basic Moves except the ones nerfed by your Feelings.

When you express your deep dark truth, cure a Feeling.

Eldritch Magnetism

When you get 7+ on Befriend the Strange, you form a closer bond than most. Choose the nature of your relationship:

How does their world open some of its secrets to you?

Apex Predator

When you Sabotage through social means, in addition to the regular results...

7+: Choose one:

6-: Go mad instantly.