The Goffik
You adore everything creepy. You want to snuggle the spiders, play with the brain-swapper, and swim in the nuclear runoff. Your science skills are a means to an end: Having fun and being crazy!!!
| Goal | Befriend the monsters |
| Boon | Exuberant and unsquickable |
| Bane | Sensitive to judgment and rejection |
| Catnip | Run to danger |
| Mania | Attempt whatever it takes for respect and attention |
| Setup | How did you discover the strange? |
| Grounding | Who do you emulate? How do you want to be seen? Who are 'your people'? |
| Flair | Pastel skull makeup / Vampiric courtly dress / Literally the GIR hoodie |
| Opus | Living deviant art / Prep-repellant flamethrower / Mind-melting manifesto |
| Fiend | Angel devil kitty puppy / Demon boyfriend / Wicked pony |
Code of Weird
Create a set of 5 Principles that define your identity. Ex:
- Stand out
- Disturb the comfortable
- Hear the unheard
- Snitches get stitches and sleep with the fishes
- I can solve anything alone
- Other people are sheep
- I belong somewhere else
When a Principle steers you wrong, take a Feeling. When it serves you well, cure a Feeling and take +1 forward to act on it.
When you Go Mad, consider replacing or intensifying Principles.
Something to Prove
While you have any Feelings, you can't use Basic Moves except the ones nerfed by your Feelings.
When you express your deep dark truth, cure a Feeling.
Eldritch Magnetism
When you get 7+ on Befriend the Strange, you form a closer bond than most. Choose the nature of your relationship:
- Boyfriend
- Thrall
- Cultist
- Blood sister
- Mentor
How does their world open some of its secrets to you?
Apex Predator
When you Sabotage through social means, in addition to the regular results...
7+: Choose one:
- Destroy their self-esteem
- Make them quit or drop out
- Steal their friends
- Cure all your Feelings
- Take +1 forward to Sabotage socially again
6-: Go mad instantly.