Index

The Gadgeteer

You're humble and scrappy. You improvise and make do. Your adventures don't give you the luxury to put down roots.

GoalBeat your foe
BoonCleverly get out of jams
BaneMore enemies than friends
CatnipTake a huge, flashy risk
ManiaThrow it all away to win the battle
SetupWho is your nemesis? How have you survived this long?
GroundingWhat do you fight for? Who was your mentor? Who and what do you miss most?
FlairGreasy mechanic overalls / Breathable jumpsuit / Aviator's helmet
OpusSkeleton lockpick / Balsa-wood glider / Invisibility field
FiendSidekick feline / Trickster chameleon / Messenger fowl

Plot Armor

Once per scene, you may cheat death through preposterous luck.

Have History

When you want to establish backstory with a foe, say why you fought and roll.

10+: You know their secret weakness. Ex:

7-9: Why were you almost friends? What scars did you give each other?

6-: They have leverage over someone from your Grounding.

Quantum Satchel

When you get an Asset, you can describe it vaguely for now, and specify it only when you use it. Ex:

MacGyver It

When you Invent / Repair in the heat of the moment, each other player suggests a nearby item. If you can come up with a good way to use them all, take +2.

Dashing Swordsman

When you Stunt or Sabotage and make a witty quip, take +1.